pixeldestrukt

Video · Light · Embedded

I build the systems
that make the pixels move.

Pixeldestrukt is the technical side of my practice: the software, hardware and signal plumbing behind live visuals. Realtime graphics, LED pixel mapping, projection systems and the embedded devices that drive them.

The performance work — sets, shows, residencies — lives at bl1t.com. This is where the tools get built, documented and occasionally taken apart in public.

01 Domains

  • Projection

    Mapping, warping and blending across irregular surfaces. Multi-output playback, edge blend, keystone correction, geometry that survives load-in.

  • LED

    Pixel mapping at scale. sACN and Art-Net distribution, addressable strip and panel driving, power and data topology that does not brown out on a white frame.

  • Realtime graphics

    GLSL, compute passes, feedback systems. Custom generators and effect chains that run at frame rate on the hardware actually in the booth.

  • Embedded

    Microcontroller firmware for controllers, sensors and drivers. Timing-critical output, DMX and MIDI interfaces, devices that boot into showtime.